A downloadable game for Windows

April 11th, 2011. For three weeks the US and the USSR have stood on the brink of a nuclear apocalypse. At midnight on the 11th, four students at National Systems University's signal intelligence club pick up a coded radio broadcast, from a numbers station somehow tied to a Russian weapons project. DOOMSDAY CLOCK is a sound novel about the events that follow.

Originally imagined for a horror anthology, Doomsday Clock runs at about ~1 hour. There are no choices and the story is linear. If you're interested in more you can see the rest of the anthology here: https://rpgmaker.net/games/10123/

Rated 4.0 out of 5 stars
(2 total ratings)
GenreVisual Novel
TagsAtmospheric, Horror, Short, sound




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The story is great, I was not expecting the more sci-fi twist to the end of the world. Yet I still got that perfect sombre depression as the characters talked over the end of the world, that realisation and how the different personalities relinquish themselves to the end of the world. I absolutely loved the story, it was a shame it was buried so deep into itch it really deserves more awareness.

To where the characters end up is such a depressing end, I am also curious about the message and where it came from, for each timeline having its own message you have to wonder if more was going on.

Thanks for playing!

If you're referring to the phone message Martin receives at the finale, he actually sends that from this timeline to himself, using the same delay paradox that shows up with his brother's messages. While I think the ending showcased here is definitely a bit of a downer, I'd like to think the setup is open-ended enough where maybe on night #359 or whatever the circumstances will finally allow for an ideal end. This just isn't that night.

This is the first horror game I put together, and while I think some others are more polished, I still think this one has the best atmosphere. I'm glad you enjoyed it.